quote: | Workload
How many tracks can the player effectively "handle" (no pun intended) at one time?
Are you better off playing one track? The downside is fewer plays. But you should be able to keep up with current scratches and changes. And that means you should have an easier time when it comes to playing mistake free.
Or are you better off playing many tracks? The obvious upside is lots of plays. The downside is that it will be more difficult to keep up with scratches and changes. And when several races you want to play go off on top of each other - increasing the likelihood of getting shut out - playing mistake free suddenly becomes a lot more difficult.
A few things to consider:
1. Profit equals edge times handle.
2. Fewer plays means less handle. Thus, fewer plays means less total profit at the end of a season.
3. Lots of plays means more handle. Therefore, a great number of plays translates into greater profits over the course of a season - provided the player does in fact have an edge.
Also, there's another effect going on. It's called the law of large numbers. Simply put: The greater the number of plays made with an edge, the greater the likelihood of generating a profit.
4. But it's not always easy. Mistakes eradicate edge. Too many mistakes multiplied across a large number of plays can translate into losses over the course of a season instead of profits.
Is there a right answer when it comes to deciding how much workload to bear?
My belief is that somehow a balance must be struck. The player has to weigh the number of plays vs. mistakes and its effect on edge and arrive at a workload that is... well, workable. |